Putting
Emotion into Play for 18 Years
Reduce
complexity, increase engagement, drive viral distribution
with social features, and make more fun through XEODesign.
We create riviting player experiences
with our XEODesign Reviews, Player
Studies, and XEOPlayShops. XEO means the thrilling
feeling of discovery. Here's how we have helped
clients lasso this and other emotions to increase
engagement and make products easier and
more fun to use.
Go
Full Tilt with
Player Emotions
Tilt: An Adventure in 1.5 Dimensions
Click
on images for a slideshow.
Emotion
and the fun of games: Not
only is Tilt the first iPhone accelerometer game,
it is also a research platform for detailed studies
on emotion and game mechanics. Becuase it uses
the Four
Keys to Fun it's also a fun game! Tilt's
user interface and playfield not only integrates
seamlessly into the iPhone, the game mechanic creates
the iPhone's emotion profile to increase appeal.
The original demo was one of Wired Magazine's
top iPhone hacks and won best game at iPhoneDevCamp
2007. Proving once again that with the Four Keys
to Fun a small team can literally invent a new
genre overnight. Visit TiltWorld.com for
a preview!
Coming soon to the App Store!
Drive Viral
Distribution
TattleTalz
Social
Emotions Drive Web 2.0. In addition
to making games fun, the features that create social
emotions are the ones that drive viral distribution.
In TattleTalz friends play two truths and a lie
any time anywhere. Another arm of our games research
platform TattleTalz explores
features that bring friends closer
and new ways to create the social emotions that
drive viral distribution. Hint: the term "social
capital" must
die! TattleTalz won best game at iPhoneDevCamp 2008.
Visit the beta TattleTalz.com!
Coming soon to the App Store and Facebook!
Increase
Engagement
TiltWorld
Website Concepts and Logos
Emotion
from Brand: Interaction
and art work together to craft the emotion
profile that enhances the player experience. For
the companion websites for
Tilt: An Adventure in 1.5 Dimensions we compared
a mysterious story world treatment with a lighter
Web 2.0 look. Check out final sites. Visit TiltWorld.com and XEOPlay.com.
Visual design captures the emotions
of what's fun and the essense of play. Logos
are visual words that contain both the meaning and
emotions of a brand as well as make a game's
the first impression. These logos
capture the emotions and fun of our own products
and services.
Reduce
Complexity for Generations
Easy
CD Creator 5, 6, and 7
Support
Beginner and Expert. For
Roxio's Easy CD Creator line of products XEODesign
helped consolidate multiple software components
into a unified UI that supported beginners without
getting in the way of experts. Through innovative
interface design we offered one UI that supports
new users with easy acess to beginning
features without adding extra
work for advanced users. We also kept in mind that
in reducing complexity it is important to make
so many changes that it alienates existing customers.
After our success with Easy CD
Creator 5 and Toast, Roxio hired XEODesign for multiple
other interfaces for new products, such as this video
editor. These concepts made DVD creation simple and
fun! XEODesign's work on for Roxio's flagship products
laid a strong design foundation still in use today.
Even iTunes uses a shiny big record button in
the lower right.
Enhance
Social Interaction for Massive Audiences
The Matrix Online
Massively
Mulitplayer Online Games (MMO)
Reduce
Complexity. XEODesign has
worked on and researched dozens of MMO's. The major
issue with games played from 6 months to 6 years
is that many MMO's repell new players by crowding
the UI with the hundreds of features needed by
advanced players.
For the Matrix Online we worked with Monolith's design
team to consolidate the interface into menus that
hang off the compass rose. This keeps the UI clean
for beginners and support experts. Advanced players
can tear the panes off and put them wherever they
want.
Add Social
Features. In reducing complexity we have
also increased social features for games played
by masses. Other companies we have helped become
massively multiplayer and offer social experiences
include: Cartoon Network (Fusion Fall), Seirra
Online (Free Style Basketball), GoPets, 3 Rings
(Whirled), Nickelodeon, and Disney. Not only have
our interaction design services improved player
experiences, they've improved account registration
by as much as 30%. A big boost to the bottom line,
especially in free to play games.
Make
More Fun!
Riven, Cosmopolitan Virtual
Makeover Totally Mad
XEODesign has a long history of
creating branded interactive experiences that reach
mass markets. For Broderbund we localized Riven,
the sequel to Myst, all 5 CDROMs for 3 markets in
13 days. Before there were casual games, we created
a new UI for Cosmopolitan Virtual Makeover as easy
as 1, 2, 3. And we made interactive with 500 issues
of Mad Magazine as MAD as the magazine itself.
Amp
up the Fun!! Invite
Us Over to Play!!
XEODesign
Reviews. Imagine having access to player
emotions early in the design process when changes
are easiest to make. With XEODesign Reviews you can.
Craft the engagement from emotions as early as
concept with heuristics from Four Keys to Fun.
For example did you know that
introducing a new strategy on level 4 increases
player enagement more than adding more monsters
and less time? And if you don't do this players
will often put down your game! We've also
helped client increase player engagement by incorporating
a brand's emotion profile into the game mechnic
so that it "feels" like the brand. For
Fusion Fall (Cartoon Network) we helped the team
identify ways to craft emotions that blended multiple
shows. Our XEODesign Reviews spot areas to focus
on and missed opportunities in prototypes or even
before any code is written.
Player Studies. Developers
design the emotional space between players and game,
and the only way to see this is to watch someone
play for the first time. We've player tested everything
on all platforms from several in the Myst series, to
Rebel's bearing light swords, and a whip flicking archeologist
on the Wii. Our studies on the DinerDash series helped
PlayFirst build a multi-million dollar franchise
with over 5 million units sold. Our research
for LeapFrog helped dozens of titles including The
Fly pen make learning more fun. As leading experts
on emotion and the fun of games our player studies
not only uncover usability issues in a prioritized
actionable format, they also identify what gets in
the way of the fun. We've run player studies longer
than anyone and know the difference between a usability
issue and a fun to beat challenge.
XEOPlayShops™
Our XEOPlayShops unlock your team's creativity and
take them to new heights. Everyone from The Sims
team (Maxis), to DGamer (Disney), to Battle Front
(D.I.C.E) has invited us over to play. If your team
needs to increase player engagement, add emotions,
invent a new genre, or simply think outside the box
our XEOPlayShops will help them unlock player emotions
by adding the fun of games. Give us a call, we'd
love to hear from you!
Since 1992, our services have improved
over 40 million player experiences and helped industry
leaders such as UbiSoft, LeapFrog, Sony Online, Sega,
Roxio, and Maxis profit by offering more fun for
their customers.
XEODesign,
Inc. offers deep and unique expertise in the development
of interactive entertainment. We have spent over
a decade researching design, usability, and game-playing
experiences. With our integrated services, we improve
usability and the fun factor to help make our clients’ products
a success.
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